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They cast the many spells they have knowledge of and tend to stay always from physical combat as they would be overpowered. Therefore, the Incar Magician should focus heavily on their spirit and save strength, dexterity, and vitality for later. Two weapons are available for them to utilize, the staff and the wand. The staff generally starts with an advantage of having higher magical and physical bonuses but requires more strength to wield. They also have a higher chance to block attacks. The wand requires less strength but it starts with lower magic damage than the staff. Fortunately, it catches up and surpasses the staff's magical damage at level 7! Having the lowest armor in the game, they have to be extremely careful with their health.
